using UnityEngine;
using QFramework;
using System.Text;

namespace survivor
{
	public partial class GameUIController : ViewController
	{
		StringBuilder st;
		void Start()
		{
			// Code Here
			UIKit.OpenPanel<UIGamePanel>();
			st = new StringBuilder();
			
		    
		}

        private void OnDestroy()
        {
            UIKit.ClosePanel<UIGamePanel>();
        }
    }
}
